|
Room of One's Own forces the viewers
eyes to become immersed into the actual space of a tiny
articulated interactive electronic peep show. Rather than
just touching a screen, Room of One's Own inserts the
viewers' eyes into the space so they see themselves looking
at the projected image of a woman who simultaneously tells
them to look somewhere else. The stainless steel box placed
at eye level with movable periscopic viewing device transforms
the viewer into a voyeur and what is looked at determines
what projected scene is played.
Within this room are several objects,
similar in fact to those both in The Dante Hotel and Lorna's
room. The very act of "looking" initiates the action.
The eyes of the viewer become the interface. The protagonist
(the same one in Deep Contact, but now a bit older) chides
the viewer for his persistant gaze. This work is about
the explosive effects attached to media representations
of female identity and repositions the viewer/voyeur into
the victim.
|